Digital practice is now common practice in many organisations. It is however still new, still 'R&D' for arts and culture organisations who, through the Digital R&D Fund for the Arts, have been collaborating with technology and design specialists to explore new digital opportunities, share learning and engage with audiences in new ways.
Taking its inspiration from the project case studies, this toolkit is a suite of resources, tips and articles aimed at a collective of practitioners wishing to improve existing digital products and services or to develop new ones.
The toolkit will take you through the why, who, what and how of digital product development. We have not delved deeply into the exciting realm of content as we assume this is what YOU and the people you are working with really know about...
The content of this document is built on the shoulders of giants and there are several resources which we have adapted slightly (e.g. Alex Osterwalder's Business Model Generation provides the spine for our Business Model Canvas). The framework for this has been created by a collective of practitioners drawn from the arts and media sectors and from the R&D Fund funded projects. It's not exhaustive and we have endeavoured to keep it simple so that some of the principle pieces are relevant to the widest possible number of organisations.
Source: Article Summary